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Hands-On Unity 2021 Game Development 2nd Edition
Hands-On Unity 2021 Game Development 2nd Edition
Hands-On Unity 2021 Game Development 2nd Edition
Hands-On Unity 2021 Game Development 2nd Edition
Hands-On Unity 2021 Game Development 2nd Edition
Hands-On Unity 2021 Game Development 2nd Edition
Hands-On Unity 2021 Game Development 2nd Edition
Hands-On Unity 2021 Game Development 2nd Edition

Hands-On Unity 2021 Game Development 2nd Edition

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Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021, 2nd Edition

 

Author : Nicolas Alejandro Borromeo

Publisher ‏ : Packt Publishing; 2nd ed. edition (August 20, 2021)

Language ‏ : ‎ English

Pages : 710 pages

 

1) Book Description

Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games

 

Key Features

Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more

Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation

Build an AR experience using Unity's AR Foundation

 

Book Description

Learning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education.

 

Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress.

 

Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game.

 

Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games.

 

By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.

 

What you will learn

Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI

Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline

Implement postprocessing to improve graphics quality with full-screen effects

Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken

Add animations to your game using the Animator, Cinema chine, and Timeline

Use the brand new UI Toolkit package to create user interfaces

Implement game AI to control character behavior

 

Who this book is for

This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

 

Table of Contents

Designing a Game from Scratch

Setting Up Unity

Working with Scenes and Game Objects

Grayboxing with Terrain and ProBuilder

Importing and Integrating Assets

Materials and Effects with URP and Shader Graph

Visual Effects with Particle Systems and Visual Effect Graph

Lighting Using the Universal Render Pipeline

Fullscreen Effects with Postprocessing

Sound and Music Integration

User Interface Design

Creating a UI with the UI Toolkit

Creating Animations with Animator, Cinemachine, and Timeline

Introduction to C# and Visual Scripting

Implementing Movement and Spawning

Physics Collisions and Health System

Win and Lose Condition

(N.B. Please use the Look Inside option to see further chapters)

 

 

 

 

 

 

 

 

 

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