Python Programming: An Introduction to Computer Science 3rd Edition continues the tradition of updating the text to reflect new technologies while maintaining a time-tested approach to teaching introductory computer science. An important change to this edition is the removal of most uses of eval and the addition of a discussion of its dangers. In our increasingly connected world, it's never too early to begin considering computer security issues.
[Xem chi tiết]I. THÔNG TIN SẢN PHẨM
Mã sản phẩm : STT253
Nhà xuất bản: Franklin, Beedle & Associates; 3rd edition (August 8, 2016)
Tác giả : John Zelle
Ngôn Ngữ : Tiếng Anh
ISBN : 1590282752
Số trang : 552 pages
Hình thức : Bìa Mềm, IN ĐEN TRẮNG
Loại : Sách gia công đóng gáy keo chắc chắn chất lượng cao
Giấy in : Giấy ngoại định lượng 70msg, viết vẽ và hightlight thoải mái.
Chất lượng : Bản in rõ nét, giá rất tốt cho mọi người.
II. MÔ TẢ SẢN PHẨM
1.Mô tả sản phẩm
The first edition of the textbook has aged gracefully, and the approach it takes remains just as relevant now as when it was first published.
While fundamental principles do not change, the technology environment does. With the release of Python 3. 0, updates to the original material became necessary.The second edition was basically the same as the original textbook,except that it was updated to use Python 3. Virtually every program example in the book had to be modified for the new Python. Additionally, to accommodate certain changes in Python (notably the removal of the string library) , the mate
rial was reordered slightly to cover object terminology before discussing string processing. A beneficial side effect of this change was an even earlier introduction of computer graphics to pique student interest.
The third edition continues the tradition of updating the text to reflect new technologies while maintaining a time-tested approach to teaching introductory computer science. An important change to this edition is the removal of most uses of eval and the addition of a discussion of its dangers. In our increasingly connected world, it's never too early to begin considering computer security issues.
Several new graphics examples, developed throughout chapters 4-12, have been added to introduce new features of the graphics library that support animations, including simple video game development. This brings the text up to date with the types of final projects that are often assigned in modern introductory classes.
Smaller changes have been made throughout the text, including:
• Material on file dialogs has been added in Chapter 5.
• Chapter 6 has been expanded and reorganized to emphasize value-returning functions.
• Coverage has been streamlined and simplified to use IDLE (the standard "comes-with-Python" development environment) consistently. This makes the text more suitable for self-study as well as for use as a classroom textbook.
• Technology references have been updated.
• To further accommodate self-studiers, end-of-chapter solutions for this third edition are freely available online. Classroom instructors wishing to use alternative exercises can request those from the publisher . Self-studiers and instructors alike can visit https:/ /fbeedle.com for details.
Sản phẩm đa dạng : Đầu sách phong phú. Nhận In sách theo yêu cầu.
Tư vấn nhiệt tình : Giải đáp mọi yêu cầu của khách hàng nhanh chóng.
Uy tín - Chất lượng : Bán hàng bằng cả trái tim.
Giá luôn luôn tốt : Giá luôn thấp nhất thị trường.