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Theory of Fun for Game Design 2nd Edition
Theory of Fun for Game Design 2nd Edition
Theory of Fun for Game Design 2nd Edition
Theory of Fun for Game Design 2nd Edition

Theory of Fun for Game Design 2nd Edition

Tình trạng: Còn hàng
Tác giả: O'Reilly Media
Loại: Programming

"Theory of Fun for Game Design, 2nd Edition" is a book that explores the fundamental principles behind what makes games enjoyable and engaging. It delves into the influences that shape modern video games and examines how they relate to traditional games. This edition includes expanded insights and discussions on game design as an art form.

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📚📚 I. THÔNG TIN SẢN PHẨM
📒 Mã sản phẩm :  STT1110
📒 Nhà xuất bản :  O'Reilly Media; 2nd edition (December 31, 2013)
📒 Tác giả :  Raph Koster
📒 Ngôn ngữ :   Tiếng Anh
📒 ISBN      : 1449363210
📒 Số trang :  297 trang
📒 Hình thức : Bìa Mềm, IN ĐEN TRẮNG / HOẶC IN MẦU LASER
📒 Loại : Sách gia công đóng gáy keo chắc chắn chất lượng cao
📒 Giấy in : Giấy ngoại định lượng 70msg, viết vẽ và hightlight thoải mái.
📒 Chất lượng : Bản in rõ nét, giá rất tốt cho mọi người.


📚📚 II. MÔ TẢ SẢN PHẨM
📒 1.Mô tả sản phẩm

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You’ll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins

📒 2. Tác giả

Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He’s been the lead designer and director of massive titles such as ULTIMA ONLINE and STAR WARS GALAXIES; 

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