"The Art of Game Design: A Book of Lenses 3rd Edition" is a comprehensive guide that offers over 100 different perspectives, or "lenses," to analyze and enhance game design. It includes updated examples from modern gaming, such as "Uncharted 4" and "The Last of Us," and explores elements relevant to virtual reality (VR) and augmented reality (AR) platforms. The book emphasizes the importance of understanding user experience within game design.
[Xem chi tiết]📚📚 I. THÔNG TIN SẢN PHẨM
📒 Mã sản phẩm : STT1105
📒 Nhà xuất bản : A K Peters/CRC Press; 3rd edition (August 12, 2019)
📒 Tác giả : Jesse Schell
📒 Ngôn ngữ : Tiếng Anh
📒 ISBN : 1138632090
📒 Số trang : 652 trang
📒 Hình thức : Bìa Mềm, IN ĐEN TRẮNG / HOẶC IN MẦU LASER
📒 Loại : Sách gia công đóng gáy keo chắc chắn chất lượng cao
📒 Giấy in : Giấy ngoại định lượng 70msg, viết vẽ và hightlight thoải mái.
📒 Chất lượng : Bản in rõ nét, giá rất tốt cho mọi người.
📚📚 II. MÔ TẢ SẢN PHẨM
📒 1.Mô tả sản phẩm
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.
Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.
This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
📒 2. Tác giả
Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA).
Sản phẩm đa dạng : Đầu sách phong phú. Nhận In sách theo yêu cầu.
Tư vấn nhiệt tình : Giải đáp mọi yêu cầu của khách hàng nhanh chóng.
Uy tín - Chất lượng : Bán hàng bằng cả trái tim.
Giá luôn luôn tốt : Giá luôn thấp nhất thị trường.